Heroic Maiden(阪神梅田本店個展作品)
Year: 2023
Material/Technique: Mixed Media, Acrylic, Digital, Resin, Acrylic Plate, Digital Print, Panel
Size: 103 × 72.8 × 3.6 cm
Edition: Unique
Signed:Included
This artwork can no longer be purchased.
SOLD OUT
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.











About the Work
- Year
- 2023
- Material/Technique
- Mixed Media, Acrylic, Digital, Resin, Acrylic Plate, Digital Print, Panel
- Size
- 103 × 72.8 × 3.6 cm
- Edition
- Unique
- Signed
- Included
- Frame
- Not Set
- Work Certificate
- Not Set
- Distributor of artworks
- Hirose Shoko
- Ship-from Area
- Osaka Prefecture
- Days Until Dispatch
- Not Set
- Category
- Painting
Work Details
Heroic Maiden(阪神梅田本店個展作品)
価格:¥770,000 (税込)
制作年:2023
サイズ:H103.0×W72.8×D3.6(cm)
素材 :色つき透明アクリル板にUV印刷・アクリル・UV樹脂・粉末顔料・木製パネル
エディション: Unique piece(1点もの)
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Price:¥770,000(tax included)
Production year: 2023
Size:H103.0×W72.8×D3.6(cm)
Materials/techniques: UV printing on colored transparent acrylic plate, acrylic, UV resin, powder pigment, wooden panel
※こちらの作品の販売は終了いたしました。
*this work is sold out.
■作品の販売について / About sales of work
8/16-22に阪神梅田本店8F ハローカルチャー1&2にて開催される個展「[Departure] from Unreality: A Slumber's End」出品作品になります。
こちらの作品は阪神百貨店様による抽選販売になります。
阪神百貨店オンライン・阪神梅田本店の会場にてエントリー可能です。
【エントリー期間】
2023/8/12 10:00〜8/22 17:00
受付URL
https://hhinfo.jp/entry/hanshinhonten/event/detail/20230816H4
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This work will be exhibited at the solo exhibition "[Departure] from Unreality: A Slumber's End" held at Hanshin Umeda Main Store 8F Hello Culture 1&2 from 8/16-22.
*About the sale of this work
Works will be sold by lottery by Hanshin Department Store.
You can enter at the venue of Hanshin Department Store Online and Hanshin Umeda Main Store.
【entry period】
2023/8/12 10:00〜8/22 17:00
Reception URL
https://hhinfo.jp/entry/hanshinhonten/event/detail/20230816H4
■作品解説 / Work description
5mmの厚みのある透明な蛍光グリーンのアクリル板に、人物の一部分が厚みと光沢のある質感になるようなUVプリントをしています。
アクリル板の透明感や、その上に絵の具・UV樹脂で加筆をしているのでこちらのマチエール表現もご覧いただけますと嬉しいです。
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A 5mm-thick transparent fluorescent green acrylic plate is UV-printed so that a part of the person has a thick and glossy texture.
I would be happy if you could take a look at the matière expression of the translucency of the acrylic plate and the addition of paint and UV resin on top of it.
■作品の物語 / Story
今回の個展は一つの物語に関連した連作を制作してみました。
一つ一つの作品ごとのテーマはあるのですが、こういった試みは今回が初めてになります。
この絵に描かれた女の子を紹介してみようと思います。
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
【レナ・アクアリウス】
週刊少年クロノスで連載された漫画「Eternal Liberator」に登場する◾️◾️◾️◾️の女の子。
強くて優しい。そして時に怖い。
ダークな未来の世界で暗躍する「悪い人たち」を、倒して世界を救った。
射撃の名手。(世の男子だけにとどまらず、女子たちの心もきっと撃ち抜いてる)
人には言えない秘密がある。
「ポップンキャロット」というお菓子が好き。
【Eternal Liberator】
週刊少年クロノスで連載された桧本尚氏によるダークSF漫画作品。
最近完結したばかり。
最終巻が来月発売予定。(全28巻)
主な読者層は中高生以上だが、アニメの効果で最近は子供にも人気がある。
過激な表現が多数あるため親御さんはヒヤヒヤしている。
アニメ化もされた人気作品。
来年公開の劇場版がとても楽しみ。
※架空の漫画の設定になります。
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For this solo exhibition, I created a series of works related to a single story.
Each piece has its own theme, but this is the first time I've tried something like this.
I would like to introduce the girl depicted in this picture.
[Lena Aquarius]
A • • • •girl who appears in the manga "Eternal Liberator" serialized in Weekly Shonen.
She is strong and kind. And she is scary at times.
She saved the world by defeating the "bad people" who were working behind the scenes in the dark future world. she is a good sniper.
She won't just stop at the boys of the world, she'll surely shoot through the hearts of the girls as well.)
She have a secret that I can't tell anyone.
She likes a candy called "pop'n carrot".
[Eternal Liberator]
A dark sci-fi manga by Hisashi Himoto serialized in Weekly Shonen Chronos.
Just completed recently.
The final volume will be released next month. (Total 28 volumes)
The main readership is junior high and high school students, but recently it has become popular among children due to the effects of animation.
Parents are nervous because there are many radical expressions.
A popular work that has also been animated.
I'm really looking forward to the theatrical release next year.
※This is a fictional cartoon setting.
登場する漫画のタイトルロゴ
Her cartoon title logo
■ディティール / Detail
絵の一の部分に光沢があり、厚く盛り上げてあります。
The picture is partly glossy and thickly raised.
作品の裏にサイン入り
There is a signature on the back of the work.
■制作過程 / Production process
印刷データ(カラー)
線画
印刷用データ(艶出し盛り上げ加工をする箇所)
■プロフィール / Profile
廣瀬祥子(Shoko Hirose)
2018年東京藝術大学 美術学部 絵画科油画専攻卒業。 ゲーム会社のデザイナーを経てアートとイラストの2つの領域で活動をする作家。
「デジタルなもの・物質を伴い存在するものとの境界が曖昧になっている現代だからこそできる絵画へのアプローチ」をコンセプトに、 デジタルで作成したデータを印刷し、その上に描画材を用いて手を加える手法やその他様々な印刷技法をを用いた絵画作品を制作している。
「ひろせ」名義でイラストレーターとしても活動しており、国内外のゲームやライトノベル、「初音ミク」等の人気作品のイラストも手掛けている。
経歴
2018 東京藝術大学美術学部絵画科油画専攻卒業
主な展示
2018 第66回 東京藝術大学卒業・修了制作展(東京都美術館)
2022 個展「Life in a “PARALLEL” world」(阪急メンズ東京)
2022 「Art Fair GINZA tagboat x MITSUKOSHI」(銀座三越)
2022 WAVE2022(アーツ千代田3331)
2023 初音ミク×イセタン(伊勢丹新宿)
2023 CULTURE ART PARK 2023(代官山蔦屋)
2023 Born New Art Vol.3(渋谷スクランブルスクエア)
2023 個展「[Departure] from Unreality:A Slumber's End」(阪神梅田本店)
受賞
2014 トーキョーワンダーウォール2014入選
2018 Independent TOKYO2018 審査員特別賞
所蔵
KDDI株式会社
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Shoko Hirose
Graduated from Tokyo University of the Arts in 2018, majoring in oil painting. After working as a designer at a game company, I am an artist who works in the two fields of art and illustration.
Based on the concept of ”an approach to painting that can only be possible in this modern era where the boundaries between digital things and physical things are becoming blurred,”
I print digitally created data and then hand-paint it using drawing materials. He creates painting works using a method of adding color and various other printing techniques.
I am also active as an illustrator under the name “Hirose'', and she has also created illustrations for popular works such as domestic and international games, light novels, and “Hatsune Miku.''
Career
2018 Graduated from Tokyo University of the Arts, Faculty of Fine Arts, Department of Painting, Major in Oil Painting Major
Exhibitions
2018 66th Tokyo University of the Arts Graduation and Completion Exhibition (Tokyo Metropolitan Museum of Art)
Exhibition
2022 Solo exhibition “Life in a “PARALLEL” world” (Hankyu Men’s Tokyo)
2022 “Art Fair GINZA tagboat x MITSUKOSHI” (Ginza Mitsukoshi)
2022 WAVE2022 (3331 Arts Chiyoda)
2023 Hatsune Miku x Isetan (Isetan Shinjuku)
2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)
2023 Born New Art Vol.3 (Shibuya Scramble Square)
2023 Solo exhibition "[Departure] from Unreality: A Slumber's End" (Hanshin Umeda Main Store)
Award
2014 Selected for Tokyo Wonder Wall 2014
2018 Independent TOKYO 2018 Special Jury Prize
Collection
KDDI Corporation
View in a Room
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Artist
Artist/Illustrator
Graduated from the Department of Painting, Faculty of Fine Arts, Tokyo University of the Arts in 2018. After graduation, worked as a designer in the game industry, and currently creates art that spans the fields of art and illustration. What foundation does what we call "reality" actually have? Since the development of digital technology, material existence and data existence have not only not been separated, but have permeated each other, and the boundary between them is becoming almost meaningless in terms of perception. Non-material images take on a strong sense of reality, and conversely, things that exist as material are also consumed symbolically as information. In this inverted situation, "existence" and "perception" are no longer self-evident, but appear as unstable processes that are constantly being generated. Graduated from Tokyo University of the Arts, Faculty of Fine Arts, majoring in oil painting in 2018. After graduation, he worked as a designer in the game industry, and now he works across the fields of art and illustration. In modern times, we live simultaneously in the world as material and the world as data, and the boundary between these is already blurred. Digital images have a strong sense of reality even though they have no matter, and on the other hand, things that exist as matter are also consumed as information. Under such circumstances, production is centered around questions such as “what is reality” and “how is existence recognized.” In production, a method of layering images as information and traces as matter on the same screen by outputting an image drawn in a digital environment to a support and adding material drawing such as oil paint or resin from above is used. The layers that occur on the screen are not simply visual structures; they also indicate the hierarchy of reality, fluctuating perceptions, and the state of the subject being reconstructed. He is also active as an illustrator under the name “Hirose,” providing illustrations for domestic and international games, light novels, and works starting with Hatsune Miku. While going back and forth between visual expression in the commercial field and practice as a work of art, he explores the state of painting in the present day.
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