Magical reality

Year: 2026

Material/Technique: Mixed Media, Acrylic, Digital, Resin, Pigment, Panel, Acrylic Plate

Size: 36.3 × 29.7 × 5 cm

Edition: Unique

Signed:Included

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About the Work

Year
2026
Material/Technique
Mixed Media, Acrylic, Digital, Resin, Pigment, Panel, Acrylic Plate
Size
36.3 × 29.7 × 5 cm
Edition
Unique
Signed
Included
Frame
Included
Work Certificate
Included
Distributor of artworks
Hirose Shoko
Ship-from Area
Tokyo
Days Until Dispatch
About 2 Weeks
Category
Painting

Work Details

Magical reality

Price: ¥220,000 (tax included)

Production year: 2026

Size: 36.3 x 29.7 x 5.0 (cm)

Material: UV printing on mirrored acrylic board, UV printing on acrylic box, acrylic, UV resin, glitter powder, wood panel

Edition: Unique Piece (one-of-a-kind)

※The video was shot so that the details and structure are easy to understand.

*The video was taken so that the details and structure are easy to understand.

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■Work description/work description

It is a two-layer work in which a picture is printed on a mirrored acrylic plate and a transparent acrylic box with printing applied on top of it is layered.

The front of the acrylic box is painted with acrylic paint, UV resin, and glitter powder.

We hope you enjoy the three-dimensional matière expression and the phenomena created by the two-layer structure.

■Story/Story of the work

This work is a work created with the themes of “magic” and “reality.”

When I was young, I thought “I can use special magic and make any wish come true.”

However, it's just a dream story drawn by a child, and we are living in reality.

Reality is sometimes harsh and cruel, and often gets in our way.

At such times, I gently place my hand on my chest and remember “magic.”

Actually, I can't overcome that situation using magic, but I can get the courage to face reality by assuming that with just my feelings.

I think I will continue to live with the help of the “magic” I dreamed of when I was a child.

━━━━━━━━━━━━━━━━

It's not that the magic has broken

I didn't start

I couldn't use magic

I'm a normal person

I'm in a reality that I have to face

So face up to what you can do now

I'm going to do my best to live

■Details/Details

The surface of the acrylic box uses UV resin, acrylic, and glitter powder to express a materialistic matière.

Signed on the back of the work

There is a signature on the back of the work.

■Production Process/ Production Process

Pre-print data

■Profile/Profile

Graduated from Tokyo University of the Arts, Faculty of Fine Arts, majoring in oil painting in 2018.
After graduation, he worked as a designer in the game industry, and now he is engaged in activities that cross the two fields of art and illustration.
Based on the concept of “an approach to painting that can only be done in modern times where the boundary between what exists with digital things and matter is blurred,” he created and presented paintings using techniques such as methods of outputting works drawn in a digital environment once, then manipulating them using drawing materials and various other techniques.
He has also worked on a wide range of works as an illustrator under the name “Hirose,” and has attracted attention as one of the artists leading the illustration scene, such as providing illustrations for domestic and international games, light novels, and popular works such as “Hatsune Miku.”

Career
2018 Graduation from Tokyo University of the Arts, Department of Painting, Oil Painting Major
Main Exhibitions
2022 Solo Exhibition “Life in a “PARALLEL” World” (Hankyu Men's Tokyo) 2023 Solo Exhibition “[Unreality] from Unreality: A Slumber's End
” (Hanshin Umeda Main Store)
2024 Solo Exhibition “7 Scenes [in the World Created by People Who Can Shed Tears by Watching Movies and Dramas]” (GALLERY ROOM A) 2024-5 Solo Exhibition “ANIMA” (Hanshin Umeda Main Store) 2025

Solo Exhibition “Idol Faith Hirose Sachiko Exhibition” (Ginza Mitsukoshi)
2026 Solo Exhibition “Awake “N” (Hanshin Umeda Main Store) Group Exhibition 2022 Art Fair GINZA (Ginza Mitsukoshi) 2022 WAVE2022 (Arts Chiyoda 3331) 2023 Hatsune Miku ×




ISETAN (Isetan Shinjuku)
2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)
2023 Born New Art Vol.3 (Shibuya Scramble Square) 2024 ART OF MIKU (Shibuya, Sapporo Parco) 2024 GIRLS COLLECTION (Hanshin Umeda Main Store)


2024 Born New Art in OSAKA (Hankyu Men's Osaka)
2024 ART of Miku-Autumn Fair (Studio Site-A Gallery) 2024 Art Fair GINZA (Ginza Mitsukoshi) 2024 NEO KAWAII (Keio Department Store Shinjuku)


2024 Life With Art vol.2 (G735Gallery)
2024 ART OF MIKU for BARNEYS NEW YORK (Barneys New York Roppongi) 2025 ONBEAT Art Show (Ginza Mitsukoshi) 2025 ART OF MIKU for

BARNEYS NEW YORK (Kobe, Fukuoka)
2025 untitled (Empathy Gallery) 2025 About the relationship between anime and contemporary art (Shanghai AAEF Art Center)
2025 “eyes” (Daimaru Tokyo) 2025 SHIFT (Third Art Gallery)



Award
2014 Tokyo Wonderwall 2014 Finalist 2018 Independent TOKYO2018 Special Jury Award Collection
KDDI Corporation Good Smile Company Co., Ltd.



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Magical reality
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Magical reality
Magical reality

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Artist

Hirose Shoko
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Hirose Shoko

Artist/Illustrator

Contemporary Artist / IllustratorTokyo-based contemporary artist and illustrator.Graduated from Tokyo University of the Arts in 2018, majoring in Oil Painting.After working as a designer in the video game industry, Hirose now develops her practice across both contemporary art and commercial illustration.Hirose’s work explores contemporary perception in which the boundaries between information and materiality, fiction and reality have become increasingly ambiguous. By combining digital imagery with oil paint, resin, reflective materials, and semi-sculptural layered structures, she examines how images acquire physical presence and how material objects are transformed into information.Under the name Hirose, she is also active as a commercial illustrator, producing work for video games, publishing, music, Hatsune Miku-related projects, and other forms of visual media.Alongside her contemporary art practice as Shoko Hirose, she works in the field of commercial illustration under the name Hirose, developing the two practices in parallel.Hirose graduated from the Oil Painting Department, Faculty of Fine Arts, Tokyo University of the Arts in 2018. After graduation, she worked as a designer in the video game industry, contributing to character design, 3D modeling, and other aspects of console game development.She began publishing illustration work primarily through social media in 2019 and has worked as a freelance illustrator since 2022.Under the name Hirose, she has produced commercial illustrations for HATSUNE MIKU: COLORFUL STAGE! and other Hatsune Miku-related projects, as well as Japanese and international game titles including Arknights, Azur Lane, GODDESS OF VICTORY: NIKKE, and Reverse: 1999. Her commercial work also includes projects related to NIJISANJI VTubers, music video illustrations, and light novel-related projects.Hirose’s commercial practice focuses primarily on character illustration and includes character design, costume design, promotional illustration, and music video illustration, with visual work developed according to the requirements of each medium and project.https://shokohirose.com/commercial-illustration-works/

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Last updated date
06.11.2026
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