The Girl's Imaginary Refuge

Year: 2023

Material/Technique: Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print, Wood

Size: 103 × 72.8 × 3.6 cm

Edition: Unique

Signed:Included

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The Girl's Imaginary Refuge

About the Work

Year
2023
Material/Technique
Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print, Wood
Size
103 × 72.8 × 3.6 cm
Edition
Unique
Signed
Included
Frame
Not Set
Work Certificate
Not Set
Distributor of artworks
Hirose Shoko
Ship-from Area
Tokyo
Days Until Dispatch
Not Set
Category
Painting

Work Details

The Girl's Imaginary Refuge

[Customers who want to see the actual product can view the actual product at a studio in Tokyo.]

Price: ¥770,000 (tax included)

Production year: 2023

Size: H103.0 x W72.8 x D3.6 (cm)

Material: UV printing on colored transparent acrylic board, acrylic, UV resin, powder pigment, wood panel

Edition: Unique Piece (one-of-a-kind)

146 ---- ----

[Customers who wish to see the actual item can do so at our studio in Tokyo.]

Price: ¥770,000 (tax included)

Production year: 2023

Size: H103.0 x W72.8 x D3.6 (cm)

Materials/techniques: UV printing on colored transparent acrylic plate, acrylic, UV resin, powder pigment, wooden panel

※The video was shot so that the details and structure are easy to understand.

*The video was taken so that the details and structure are easy to understand.

Pull videos

Video taken from a distance

Closer videos

Video taken from close up

■Work description/work description

The UV print is made on a 5mm thick transparent gray acrylic plate so that part of the person can be seen through and the supporting wooden panel or adhesive tape can be seen.

I would be happy if you could take a look at the texture of the acrylic plate and the mattière expression on top of it with paint and UV resin.

265 -----------------

A transparent gray acrylic plate with a thickness of 5 mm is printed with UV so that a part of the figure can be seen through the wooden panel and adhesive tape used as the support.

I would be happy if you could take a look at the texture of the acrylic plate, and the addition of paint and UV resin on top of it.

■Story/Story of the work

This work is based on the theme that every human being lives while having some kind of problem, while being based on something.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/

[Hoshizaki Kokone]

A high school girl who likes anime and comics and is tired of her real life.

I'm a big fan of the comic “Eternal Liberator,” which has also been animated, and I want to be a strong and kind person like the heroine “Lena.” (must be difficult)

I like cats and bean daifuku.

I sometimes go to the intersection in front of Abeno Harukas when I can't sleep at night.

265 -----------------

This work is based on the theme that all humans live their lives lived on something, even though they all have some sort of problem.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/

[Kokone Hoshizaki]

A high school girl who likes anime and manga and is tired of real life.

She is a big fan of the manga “Eternal Liberator”, which has also been made into an anime, and she wants to be a strong and kind person like her heroine “Lena”. (I'm sure it's okay)

She likes Cats and Beans Daifuku.

When she can't sleep at night, she sometimes goes to the intersection in front of Niabeno Harukas.

■Details/Details

The wood and adhesive tape are partially transparent to express the girl's tingling inner world.

THE WOOD AND ADHESIVE TAPE ARE TRANSPARENT TO EXPRESS THE TINGLING INNER SIDE OF THE GIRL.

Signed on the back

Signed on the back

■Production Process/ Production Process

Print data (color)

Print data (color)

line art

LINE DRAWING

■Profile/Profile

Hirose Shoko (Shoko Hirose)

Graduated from Tokyo University of the Arts, Faculty of Fine Arts, majoring in oil painting in 2018. After working as a designer for a game company, the artist works in the two fields of art and illustration.

Based on the concept of “an approach to painting that can only be done in the present day where the boundary between digital things and things that exist is blurred,” they print digitally created data and create painting works using methods of manipulating it using drawing materials and various other printing techniques.

He is also active as an illustrator under the name “Hirose,” and has also worked on illustrations for domestic and international games, light novels, and popular works such as “Hatsune Miku.”

 

careers

2018 Graduated from Tokyo University of the Arts, Faculty of Fine Arts, Department of Oil Painting

Main Exhibitions

2018 66th Tokyo University of the Arts Graduation and Completion Works Exhibition (Tokyo Metropolitan Art Museum)

2022 Solo Exhibition “Life in a “PARALLEL” WORLD (Hankyu Men's Tokyo)

2022 “Art Fair GINZA TAGBOAT x MITSUKOSHI” (Ginza Mitsukoshi)

2022 WAVE2022 (Arts Chiyoda 3331)

2023 Hatsune Miku x ISETAN (Isetan Shinjuku)

2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)

2023 Born New Art Vol. 3 (Shibuya Scramble Square)

2023 solo exhibition “[Unreality] from Unreality: A Slumber's End” (Hanshin Umeda Main Store)

2024 “ART OF MIKU” (Shibuya/Sapporo Parco)

awarded

2014 Tokyo Wonder Wall 2014 Selected

2018 Independent TOKYO2018 Special Jury Award

Possession

KDDI CORPORATION

━━━━━━━━━━━━━━━━━━━━━━━━

Shoko Hirose

Selected from Tokyo University of the Arts in 2018, majoring in oil painting. After working as a designer at a game company, I am an artist who works in the two fields of art and illustration.

Based on the concept of” an approach to painting that can only be possible in this modern era where the boundaries between digital things and physical things are becoming blurred,”

I PRINT DIGITALLY CREATED DATA AND THEN HAND-PAINT IT USING DRAWING MATERIALS. He painted works using a method of adding colors and various other printing techniques.

I am also active as an illustrator under the name “Hirose,” and she has also created suggestions for popular works such as domestic and international games, light scenes, and “Hatsune Miku.”

Careers

2018 Lectures from Tokyo University of the Arts, Faculty of Fine Arts, Department of Painting, Major in Oil Painting

Exhibitions

2018 66th Tokyo University of the Arts Graduation and Completion Exhibition (Tokyo Metropolitan Museum of Art)

Exhibitions

2022 Solo Exhibition “Life in a “PARALLEL” WORLD (Hankyu Men's Tokyo)

2022 “Art Fair GINZA TAGBOAT x MITSUKOSHI” (Ginza Mitsukoshi)

2022 WAVE2022 (3331 Arts Chiyoda)

2023 Hatsune Miku x Isetan (Isetan Shinjuku)

2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)

2023 Born New Art Vol. 3 (Shibuya Scramble Square)

2023 Solo Exhibition “[Remains] from Unreality: A Slumber's End” (Hanshin Umeda Main Store)

Award

2014 Selected for Tokyo Wonder Wall 2014

2018 Independent TOKYO 2018 Special Jury Prize

Collection

KDDI Corporation

View in a Room

The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge
The Girl's Imaginary Refuge

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Artist

Hirose Shoko
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Hirose Shoko

Artist/Illustrator

Contemporary Artist / IllustratorTokyo-based contemporary artist and illustrator.Graduated from Tokyo University of the Arts in 2018, majoring in Oil Painting.After working as a designer in the video game industry, Hirose now develops her practice across both contemporary art and commercial illustration.Hirose’s work explores contemporary perception in which the boundaries between information and materiality, fiction and reality have become increasingly ambiguous. By combining digital imagery with oil paint, resin, reflective materials, and semi-sculptural layered structures, she examines how images acquire physical presence and how material objects are transformed into information.Under the name Hirose, she is also active as a commercial illustrator, producing work for video games, publishing, music, Hatsune Miku-related projects, and other forms of visual media.Alongside her contemporary art practice as Shoko Hirose, she works in the field of commercial illustration under the name Hirose, developing the two practices in parallel.Hirose graduated from the Oil Painting Department, Faculty of Fine Arts, Tokyo University of the Arts in 2018. After graduation, she worked as a designer in the video game industry, contributing to character design, 3D modeling, and other aspects of console game development.She began publishing illustration work primarily through social media in 2019 and has worked as a freelance illustrator since 2022.Under the name Hirose, she has produced commercial illustrations for HATSUNE MIKU: COLORFUL STAGE! and other Hatsune Miku-related projects, as well as Japanese and international game titles including Arknights, Azur Lane, GODDESS OF VICTORY: NIKKE, and Reverse: 1999. Her commercial work also includes projects related to NIJISANJI VTubers, music video illustrations, and light novel-related projects.Hirose’s commercial practice focuses primarily on character illustration and includes character design, costume design, promotional illustration, and music video illustration, with visual work developed according to the requirements of each medium and project.https://shokohirose.com/commercial-illustration-works/

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Last updated date
09.10.2026
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