Lost in the Ethereal Void:floating in zero gravity

Year: 2023

Material/Technique: Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print

Size: 106.7 × 76.5 × 4 cm

Edition: Unique

Signed:Included

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Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity

About the Work

Year
2023
Material/Technique
Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print
Size
106.7 × 76.5 × 4 cm
Edition
Unique
Signed
Included
Frame
Included
Work Certificate
Included
Distributor of artworks
Hirose Shoko
Ship-from Area
Tokyo
Days Until Dispatch
About 3 Weeks
Category
Painting
Hashtag

Work Details

Lost in the Ethereal Void:floating in zero gravity

※海外への発送が可能です。

*Shipping to countries other than Japan is possible.

【現物をご覧になられたいお客様は都内スタジオにて現物をご覧になることが可能です。】

制作年:2023

サイズ: 106.7×76.5×4.0(cm)

素材 :アクリル板にUV印刷×3・塩ビ板にUV印刷×1・アクリル・UV樹脂・粉末顔料・ホログラム用紙・額縁(特注)

エディション: Unique piece(1点もの)

━━━━━━━━━━━━━━

[Customers who wish to see the actual item can do so at our studio in Tokyo. ]

Price:¥1,100,000(tax included)

Production year: 2023

Size: 106.7×76.5×4.0(cm)

Materials/techniques: UV printing on acrylic plate x 3, UV printing on PVC plate x 1, acrylic, UV resin, powder pigment, hologram paper, picture frame (special order)

※ディティールや構造が分かりやすいように動画を撮影いたしました。

*The video was taken so that the details and structure are easy to understand.

引きの動画/video taken from a distance

寄りの動画/Video taken from close up

■作品解説 / Work description

厚みのある額縁に、人物を印刷したアクリル板3枚・背景を印刷した塩ビ板の合計4枚のレイヤー・光の反射によって見え方が変わるホログラムの用紙を入れ込んだ半立体的な構造になっています。

1番上のアクリル板に印刷してある人物の線画部分は艶出しと厚く盛り上げる加工をしています。

額縁の中にある全てのパーツの表・裏の両面からアクリル絵の具・UV樹脂で加筆をしているのでこちらのマチエール表現や物理的に起きる現象もご覧いただけますと嬉しいです。

━━━━━━━━━━━━━━

It has a semi-three-dimensional structure with a thick picture frame containing a total of four layers: three acrylic panels with printed figures, a PVC panel with printed background, and a holographic paper that changes its appearance depending on the reflection of light.

 

Drawing lines of the figure printed on the acrylic board at the top has been glazed and thickly raised.

All of the parts in the frame are painted with acrylic paint and UV resin from front sides to back sides, so I hope you can see the matiere expressions and physical phenomena.

※一番後ろにあるホログラムの用紙は見る角度や照明の明るさによって色味が大きく変わります。

*The color of the hologram paper at the back will change greatly depending on the viewing angle and brightness of the lighting.

一般的な家庭など標準的な明るさで撮影した写真

※他の写真・動画は全てスタジオの照明で撮影しています。

Photos taken with standard lighting, such as in a typical home.

*All other photos and videos are taken with studio lighting.

■作品の物語 / Story

「アニメの世界と現実の世界」をテーマに制作した連作の一つです。

 

時間や空間が混ざり合っているような「夢の中の記憶」をテーマにして制作した作品です。

 固有の色を持たず、光の反射によって常に色を変え続ける素材で何もかも掴みどころのない夢の中を表現してみました。

 

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

 

多分夢だ

この楽しい気持ちも心踊る瞬間も

心から待ち望んでいた事

夢の中だと頭ではわかっている

ここにいるはずのないあなたがいるのだから

会うことも話すことも許されない私たちは

今ともに笑い合っている

現実ではない

その証拠

宙を舞ったり

体の自由がきかなかったり

何もかも移り変わっていって

触れることができない

それでもとても心地よい

 

━━━━━━━━━━━━━━

 

This is one of a series of works created on the theme of "the world of animation and the world of reality."

 

This work was created on the theme of "memories in a dream" in which time and space seem to be mixed together.

I tried to express the inside of a dream, where nothing is elusive, with a material that has no inherent color and constantly changes color with the reflection of light.

 

 _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

 

Maybe it's a dream.

This joyful feeling, this heart-fluttering moment...

I've been waiting for with all my heart

I know in my head that I'm dreaming

You're not supposed to be here, you're not supposed to be here

We're not allowed to see each other or talk to each other

We are laughing together now

A dream

It's not real

Proof of that

I can fly in the air

I can't move my body

Everything is shifting and changing

I can't touch it

A dream

Still very comfortable

A dream

 

■ディティール / Detail

表面のアクリル板に印刷してある線画の部分が厚く盛り上げてあります。

The line drawings printed on the acrylic board on the surface are thickly raised.

作品の裏にサイン入り

There is a signature on the back of the work.

■制作過程 / Production process

制作中の様子

Production in progress

印刷前データ

Data before printing

1枚目のアクリル板に印刷した人物

The person printed on the first acrylic board

2枚目のアクリル板に印刷した人物

The person printed on the second acrylic board

3枚目のアクリル板に印刷した人物

The person printed on the third acrylic board

4層目の塩ビ板に印刷した背景の絵

Background picture printed on the 4th layer of PVC board

■プロフィール / Profile

廣瀬祥子(Shoko Hirose)

2018年東京藝術大学 美術学部 絵画科油画専攻卒業。 ゲーム会社のデザイナーを経てアートとイラストの2つの領域で活動をする作家。

「デジタルなもの・物質を伴い存在するものとの境界が曖昧になっている現代だからこそできる絵画へのアプローチ」をコンセプトに、 デジタルで作成したデータを印刷し、その上に描画材を用いて手を加える手法やその他様々な印刷技法をを用いた絵画作品を制作している。

「ひろせ」名義でイラストレーターとしても活動しており、国内外のゲームやライトノベル、「初音ミク」等の人気作品のイラストも手掛けている。

 

経歴

2018 東京藝術大学美術学部絵画科油画専攻卒業

主な展示

2018 第66回 東京藝術大学卒業・修了制作展(東京都美術館)

2022 個展「Life in a “PARALLEL” world」(阪急メンズ東京)

2022 「Art Fair GINZA tagboat x MITSUKOSHI」(銀座三越)

2022 WAVE2022(アーツ千代田3331)

2023 初音ミク×イセタン(伊勢丹新宿)

2023 CULTURE ART PARK 2023(代官山蔦屋)

2023 Born New Art Vol.3(渋谷スクランブルスクエア)

2023 個展「[Departure] from Unreality:A Slumber's End」(阪神梅田本店)

受賞

2014 トーキョーワンダーウォール2014入選

2018 Independent TOKYO2018 審査員特別賞

所蔵

KDDI株式会社

━━━━━━━━━━━━━━

Shoko Hirose

Graduated from Tokyo University of the Arts in 2018, majoring in oil painting. After working as a designer at a game company, I am an artist who works in the two fields of art and illustration.

Based on the concept of ”an approach to painting that can only be possible in this modern era where the boundaries between digital things and physical things are becoming blurred,”

I print digitally created data and then hand-paint it using drawing materials. He creates painting works using a method of adding color and various other printing techniques.

I am also active as an illustrator under the name “Hirose'', and she has also created illustrations for popular works such as domestic and international games, light novels, and “Hatsune Miku.''

Career

2018 Graduated from Tokyo University of the Arts, Faculty of Fine Arts, Department of Painting, Major in Oil Painting Major

Exhibitions

2018 66th Tokyo University of the Arts Graduation and Completion Exhibition (Tokyo Metropolitan Museum of Art)

Exhibition

2022 Solo exhibition “Life in a “PARALLEL” world” (Hankyu Men’s Tokyo)

2022 “Art Fair GINZA tagboat x MITSUKOSHI” (Ginza Mitsukoshi)

2022 WAVE2022 (3331 Arts Chiyoda)

2023 Hatsune Miku x Isetan (Isetan Shinjuku)

2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)

2023 Born New Art Vol.3 (Shibuya Scramble Square)

2023 Solo exhibition "[Departure] from Unreality: A Slumber's End" (Hanshin Umeda Main Store)

Award

2014 Selected for Tokyo Wonder Wall 2014

2018 Independent TOKYO 2018 Special Jury Prize

Collection

KDDI Corporation

Exhibition Information

View in a Room

Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity
Lost in the Ethereal Void:floating in zero gravity

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Artist

Hirose Shoko
✔︎

Hirose Shoko

Artist/Illustrator

Graduated from the Department of Painting, Faculty of Fine Arts, Tokyo University of the Arts in 2018.

After graduation, worked as a designer in the game industry, and currently creates art that spans the fields of art and illustration.

What foundation does what we call "reality" actually have?

Since the development of digital technology, material existence and data existence have not only not been separated, but have permeated each other, and the boundary between them is becoming almost meaningless in terms of perception. Non-material images take on a strong sense of reality, and conversely, things that exist as material are also consumed symbolically as information. In this inverted situation, "existence" and "perception" are no longer self-evident, but appear as unstable processes that are constantly being generated.

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先進的な技術や素材を使用した作品を制作していきたいので、制作費用やPC・ソフト等の機材の購入費用に充てさせていただきます。

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Last updated date
11.07.2023
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