SHOWDOWN X
Year: 2014
Material/Technique: Mixed Media
Edition: Unique
Signed:Not Set

About the Work
- Year
- 2014
- Material/Technique
- Mixed Media
- Edition
- Unique
- Signed
- Not Set
- Frame
- Not Included
- Work Certificate
- Not Set
- Category
- Media Art
- Style
- Digital, Conceptual
Work Details
ビデオゲーム空間の中に実写の自分が入り込み、自分の動きによってアニメやビデオゲームの技を繰り出し車を破壊できる体験型の作品。ビデオゲームのテクノロジーとノウハウを使用しエンタテインメントとアート、リアルとバーチャルの境界線を模索したいと思い製作。
主な展覧会
DESIGNART TOKYO 2020|東京|2020
蔦屋家電+|東京|2020
GAME DEVELOPERS CONFERENCE 2015|サンフランシスコ|2015
MILAN DESIGN WEEK 2015|ミラノ|2015
東京デザイナーズウィーク 2014| 東京 | 2014
Japan Expo 2014|パリ|2014
Exhibition Information
- Past Exhibitions
- DESIGNART TOKYO 202010.23.2020 - 11.03
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Artist
digital artist
Since it was founded in 2004 as a team that produces 3DCG images and video games, they have utilized their know-how to create art and prototype new businesses while focusing on the entertainment field. In recent years, he has created digital art along with video and game production, and participated in overseas exhibitions. The work was introduced at the “Japan-Africa Forum” hosted by the Japanese government and the NHK “Sunday Art Scene”. Since 2016, they will explore the possibility that art and technology intersect, such as carrying out joint projects every year in an internship program with Stanford University. Since it was founded in 2004 as a team that produces 3DCG images and video games, they have utilized their know-how to create art and prototype new businesses while focusing on the entertainment field. In recent years, he has created digital art along with video and game production, and participated in overseas exhibitions. The work was introduced at the “Japan-Africa Forum” hosted by the Japanese government and the NHK “Sunday Art Scene”. Since 2016, they will explore the possibility that art and technology intersect, such as carrying out joint projects every year in an internship program with Stanford University.
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新作品の開発、クオリティアップ、新技術的要素の追加など新しいテクノロジーを使った作品の制作にありがたく使用させていただきます。