BT_○○.○°C(阪神梅田本店個展作品)
Year: 2023
Material/Technique: Mixed Media, Acrylic, Digital, Resin, Pigment, Digital Print, Cloth
Size: 72.7 × 53 × 2.6 cm
Edition: Unique
Signed:Included
This artwork can no longer be purchased.
SOLD OUT
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.









About the Work
- Year
- 2023
- Material/Technique
- Mixed Media, Acrylic, Digital, Resin, Pigment, Digital Print, Cloth
- Size
- 72.7 × 53 × 2.6 cm
- Edition
- Unique
- Signed
- Included
- Frame
- Not Set
- Work Certificate
- Not Set
- Distributor of artworks
- Hirose Shoko
- Ship-from Area
- Osaka Prefecture
- Days Until Dispatch
- Not Set
- Category
- Painting
Work Details
BT_○○.○°C
※こちらの作品の販売は終了いたしました。
*this work is sold out.
価格:¥495,000 (税込)
※額装込みの価格になります。画像は額装前の状態です。
制作年:2023
サイズ:実寸 H53.0×W72.7×D2.6(cm)
素材 :布にインクジェット印刷・アクリル・UV樹脂・粉末顔料・木製パネル・額縁
エディション: Unique piece(1点もの)
作品証明書:あり
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Price:¥495,000(tax included)
*Price includes framing. The image is before being framed.
Production year: 2023
Size: Actual size H53.0×W72.7×D2.6(cm)
Materials: Inkjet printing on cloth, acrylic, UV resin, powder pigment, wooden panel, picture frame
Edition: Unique piece
Work certificate: Yes
■作品解説 / Work description
インクジェットプリントをした布をパネル貼りし、ニスを塗布した後にアクリル絵の具やUV樹脂で加筆した作品です。
(白い額縁で額装しています。)
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This work is made by attaching panels of inkjet printed cloth, applying varnish, and adding touches using acrylic paint and UV resin.
(It is framed in a white frame.)
■ディティール / Detail
■プロフィール / Profile
廣瀬祥子(Shoko Hirose)
2018年東京藝術大学 美術学部 絵画科油画専攻卒業。 ゲーム会社のデザイナーを経てアートとイラストの2つの領域で活動をする作家。
「デジタルなもの・物質を伴い存在するものとの境界が曖昧になっている現代だからこそできる絵画へのアプローチ」をコンセプトに、 デジタルで作成したデータを印刷し、その上に描画材を用いて手を加える手法やその他様々な印刷技法をを用いた絵画作品を制作している。
「ひろせ」名義でイラストレーターとしても活動しており、国内外のゲームやライトノベル、「初音ミク」等の人気作品のイラストも手掛けている。
経歴
2018 東京藝術大学美術学部絵画科油画専攻卒業
主な展示
2018 第66回 東京藝術大学卒業・修了制作展(東京都美術館)
2022 個展「Life in a “PARALLEL” world」(阪急メンズ東京)
2022 「Art Fair GINZA tagboat x MITSUKOSHI」(銀座三越) 2022 WAVE2022(アーツ千代田3331)
2023 初音ミク×イセタン(伊勢丹新宿)
2023 CULTURE ART PARK 2023(代官山蔦屋)
2023 Born New Art Vol.3(渋谷スクランブルスクエア)
2023 個展「[Departure] from Unreality:A Slumber's End」(阪神梅田本店)
受賞
2014 トーキョーワンダーウォール2014入選
2018 Independent TOKYO2018 審査員特別賞
所蔵
KDDI株式会社
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Shoko Hirose
Graduated from Tokyo University of the Arts in 2018, majoring in oil painting. After working as a designer at a game company, I am an artist who works in the two fields of art and illustration.
Based on the concept of ”an approach to painting that can only be possible in this modern era where the boundaries between digital things and physical things are becoming blurred,”
I print digitally created data and then hand-paint it using drawing materials. He creates painting works using a method of adding color and various other printing techniques.
I am also active as an illustrator under the name “Hirose'', and she has also created illustrations for popular works such as domestic and international games, light novels, and “Hatsune Miku.''
Career
2018 Graduated from Tokyo University of the Arts, Faculty of Fine Arts, Department of Painting, Major in Oil Painting Major
Exhibitions
2018 66th Tokyo University of the Arts Graduation and Completion Exhibition (Tokyo Metropolitan Museum of Art)
Exhibition
2022 Solo exhibition “Life in a “PARALLEL” world” (Hankyu Men’s Tokyo)
2022 “Art Fair GINZA tagboat x MITSUKOSHI” (Ginza Mitsukoshi)
2022 WAVE2022 (3331 Arts Chiyoda)
2023 Hatsune Miku x Isetan (Isetan Shinjuku)
2023 CULTURE ART PARK 2023 (Daikanyama Tsutaya)
2023 Born New Art Vol.3 (Shibuya Scramble Square)
2023 Solo exhibition "[Departure] from Unreality: A Slumber's End" (Hanshin Umeda Main Store)
Award
2014 Selected for Tokyo Wonder Wall 2014
2018 Independent TOKYO 2018 Special Jury Prize
Collection
KDDI Corporation
View in a Room
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SOLD OUT
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.
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Artist
Artist/Illustrator
Graduated from the Department of Painting, Faculty of Fine Arts, Tokyo University of the Arts in 2018.
After graduation, worked as a designer in the game industry, and currently creates art that spans the fields of art and illustration.
What foundation does what we call "reality" actually have?
Since the development of digital technology, material existence and data existence have not only not been separated, but have permeated each other, and the boundary between them is becoming almost meaningless in terms of perception. Non-material images take on a strong sense of reality, and conversely, things that exist as material are also consumed symbolically as information. In this inverted situation, "existence" and "perception" are no longer self-evident, but appear as unstable processes that are constantly being generated.
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