Gozu Tenno.icon

Year: 2026

Material/Technique: Digital, Acrylic, UV Print

Size: 15 × 15 cm

Edition: Unique

Signed:Included

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About the Work

Year
2026
Material/Technique
Digital, Acrylic, UV Print
Size
15 × 15 cm
Edition
Unique
Signed
Included
Frame
Negotiations
Work Certificate
Included
Distributor of artworks
YOD Gallery
Ship-from Area
Not Set
Days Until Dispatch
Not Set
Category
Painting
Style
Japanese Painting / Japanese Style, Digital, Minimalism, Society / Politics / History, Pop Art

Work Details

This is a new series that combines UV relief printing with acrylic painting. I have named these small 15 cm square canvas works the “.icon” series. Based on the idea that all things—mountains, rivers, plants, and trees—can attain Buddhahood, I depict a wide range of subjects, including Buddhist imagery, flowers, and digital devices.

Gozu Tennō was enshrined at Yasaka Shrine, which I often visited when I lived in Kyoto, until the separation of Shinto and Buddhism. In an era when Shinto and Buddhism were intertwined, kami did not necessarily have to be the deities of the Kojiki or Nihon Shoki.

The Tokyo place name Hachioji is said to derive from the enshrinement of Gozu Tennō and his eight princes. Tennozu is said to be the place where a mask of Gozu Tennō was pulled up from the sea, and today there is a station there called Tennozu Isle.

Gozu Tennō was a kami of epidemics themselves, while also being a kami who pacified epidemics. When I think of Gozu Tennō, I sense a cultural eeriness that has now disappeared, yet still seems to spread like an invisible thin membrane.

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Gozu Tenno.icon
Gozu Tenno.icon
Gozu Tenno.icon
Gozu Tenno.icon
Gozu Tenno.icon
Gozu Tenno.icon

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Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.

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Takakurakazuki
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Artist

Takakurakazuki
✔︎

artist. Born in 1987. Completed the master's program at Tokyo Zokei University Graduate School. Using digital expressions such as video games, pixel art, XR, AI, etc., they are exploring the state of physicality and rituals in the digital age using characters and game structures as clues. While referring to the viewpoint of Eastern thought, he creates works that reconsider the structure and assumptions of contemporary art. Typical projects include the solo exhibition “Mecharial” (2023) at the Yamanashi Prefectural Museum of Art, the exhibition project “Character Matrix” (2024) with BUG, and the installation “Hyperman Bang Go O” (2025) at GINZA SIX. The work was collected in the Yamanashi Prefectural Museum of Art in 2025. Artist selected by OpenAI “SORA SELECT TOKYO”.

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Last updated date
06.10.2026
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