Bye.icon
Year: 2026
Material/Technique: Digital, Acrylic, UV Print
Size: 15 × 15 cm
Edition: Unique
Signed:Included
This artwork is available for purchase.
USD 348
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.




About the Work
- Year
- 2026
- Material/Technique
- Digital, Acrylic, UV Print
- Size
- 15 × 15 cm
- Edition
- Unique
- Signed
- Included
- Frame
- Negotiations
- Work Certificate
- Included
- Distributor of artworks
- Takakurakazuki
- Ship-from Area
- Not Set
- Days Until Dispatch
- Not Set
- Category
- Painting
- Style
- Japanese Painting / Japanese Style, Digital, Minimalism, Society / Politics / History, Pop Art, Philosophy / Vanitas, Primitivism, Animation, Asia
Work Details
This is a new series that combines UV relief printing with acrylic painting. I have named these small 15 cm square canvas works the “.icon” series. Based on the idea that all things—mountains, rivers, plants, and trees—can attain Buddhahood, I depict a wide range of subjects, including Buddhist imagery, flowers, and digital devices.
When I turned on the computer, it would display “Hello.” For a while, that felt like a kind of password to enter the digital world. When the internet first connected, it was “Hello, World.” But everyone has grown tired now. I understand the urge to say “bye.” At the very least, I’d hope for “goodbye,” but it feels like we can’t even say “good” anymore. Still, there may be a kind of good maturity. Perhaps delicious mushrooms are growing somewhere. What if digital devices became cordyceps? Cordyceps embodies reincarnation. The seasons are reincarnation. “Bye” is not an ending—it is everything disappearing once more, only to cycle again.
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How to Buy
This artwork is available for purchase.
USD 348
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.
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Artist
artists
artist. Born in 1987. Completed the master's program at Tokyo Zokei University Graduate School. Using digital expressions such as video games, pixel art, XR, AI, etc., they are exploring the state of physicality and rituals in the digital age using characters and game structures as clues. While referring to the viewpoint of Eastern thought, he creates works that reconsider the structure and assumptions of contemporary art. Typical projects include the solo exhibition “Mecharial” (2023) at the Yamanashi Prefectural Museum of Art, the exhibition project “Character Matrix” (2024) with BUG, and the installation “Hyperman Bang Go O” (2025) at GINZA SIX. The work was collected in the Yamanashi Prefectural Museum of Art in 2025. Artist selected by OpenAI “SORA SELECT TOKYO”.
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