Bye.icon

Year: 2026

Material/Technique: Digital, Acrylic, UV Print

Size: 15 × 15 cm

Edition: Unique

Signed:Included

This artwork is available for purchase.

USD 348

Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.

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About the Work

Year
2026
Material/Technique
Digital, Acrylic, UV Print
Size
15 × 15 cm
Edition
Unique
Signed
Included
Frame
Negotiations
Work Certificate
Included
Distributor of artworks
Takakurakazuki
Ship-from Area
Not Set
Days Until Dispatch
Not Set
Category
Painting
Style
Japanese Painting / Japanese Style, Digital, Minimalism, Society / Politics / History, Pop Art, Philosophy / Vanitas, Primitivism, Animation, Asia

Work Details

This is a new series that combines UV relief printing with acrylic painting. I have named these small 15 cm square canvas works the “.icon” series. Based on the idea that all things—mountains, rivers, plants, and trees—can attain Buddhahood, I depict a wide range of subjects, including Buddhist imagery, flowers, and digital devices.

When I turned on the computer, it would display “Hello.” For a while, that felt like a kind of password to enter the digital world. When the internet first connected, it was “Hello, World.” But everyone has grown tired now. I understand the urge to say “bye.” At the very least, I’d hope for “goodbye,” but it feels like we can’t even say “good” anymore. Still, there may be a kind of good maturity. Perhaps delicious mushrooms are growing somewhere. What if digital devices became cordyceps? Cordyceps embodies reincarnation. The seasons are reincarnation. “Bye” is not an ending—it is everything disappearing once more, only to cycle again.

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Bye.icon
Bye.icon
Bye.icon
Bye.icon
Bye.icon
Bye.icon

How to Buy

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This artwork is available for purchase.

USD 348

Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.

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9 Favorites
Need help with purchasing?
Takakurakazuki
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Artist

Takakurakazuki
✔︎

artist. Born in 1987. Completed the master's program at Tokyo Zokei University Graduate School. Using digital expressions such as video games, pixel art, XR, AI, etc., they are exploring the state of physicality and rituals in the digital age using characters and game structures as clues. While referring to the viewpoint of Eastern thought, he creates works that reconsider the structure and assumptions of contemporary art. Typical projects include the solo exhibition “Mecharial” (2023) at the Yamanashi Prefectural Museum of Art, the exhibition project “Character Matrix” (2024) with BUG, and the installation “Hyperman Bang Go O” (2025) at GINZA SIX. The work was collected in the Yamanashi Prefectural Museum of Art in 2025. Artist selected by OpenAI “SORA SELECT TOKYO”.

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Last updated date
05.01.2026
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