Plausible #033
Year: 2026
Material/Technique: Acrylic, Canvas
Size: 53 × 53 × 2 cm
Edition: Unique
Signed:Included
This artwork is available for purchase.
USD 559
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.





About the Work
- Year
- 2026
- Material/Technique
- Acrylic, Canvas
- Size
- 53 × 53 × 2 cm
- Edition
- Unique
- Signed
- Included
- Frame
- Not Included
- Work Certificate
- Not Set
- Distributor of artworks
- tsumichara
- Ship-from Area
- Fukuoka Prefecture
- Days Until Dispatch
- About a Week
- Category
- Painting
- Style
- Conceptual, Abstract, Geometry
Work Details
Plausible is a work created based on “skateboarding tricks that no one has succeeded yet but are thought to be physically possible” explored by AI simulations. Specific frames were captured from skateboard movements animated in Blender, and the trajectory was reconstructed as a geometric graphic. The number in the title indicates the frame number of the original animation. The screen is composed of monotones from white to black.
Production process
Generate Python scripts for Blender using Claude Opus 4.5 and execute skateboard motion simulations. Based on the frames obtained as a result, the screen structure is reconstructed by hand on the canvas.
Two works (Plausible #033/ Plausible #085), which cut out different frames from the same trajectory, are presented together.
View in a Room
How to Buy
This artwork is available for purchase.
USD 559
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.
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Artist
artist
Use digital media and technology to create works that move people's hearts. It focuses on various concepts such as human senses, social issues, the times, and relationships with nature. Centering on expression as a painter, the breadth of expression is not limited to painting, such as site-specific murals and street installations. In recent years, art projects have also been directed in collaboration with hotels, public facilities, and companies in order to have a social impact on works.artist. Born in Aichi in 1983, lives in Fukuoka. I majored in mathematics at university and business administration at graduate school. After working for a consulting firm, I started a business. The company that was founded has been in operation for 6 years, and sales have grown to hundreds of millions of yen with an overall surplus. In 2021, the creation of a business model and organizational structure was completed, and it was taken over by the new management team. Shares were sold and he retired as representative director.Artist activities began around 2019, in addition to management, and began in earnest in 2021. Use digital media and technology to create works that move people's hearts. It focuses on various concepts such as human senses, social issues, the times, and relationships with nature. Centering on expression as a painter, the breadth of expression is not limited to painting, such as site-specific murals and street installations. In recent years, art projects have also been directed in collaboration with hotels, public facilities, and companies in order to have a social impact on works. Major projects include “Everyone's Space ~We Are What We Do~” (Ehime/2023-2024), “BANANA X” (nationwide/2022 - ongoing), “AONAGI 1st” (Setouchi Retreat Aonagi/Ehime/2023), and “Wind Project” (Okinawa - Ehime - Tokyo/ 2022 - ongoing). The main awards include “1st AI ART Meets Art Fair” (KOBE ART MARCHÉ/ 2026), “Fukuoka Wall Art Project Excellence Award” (Fukuoka Wall Art Project/2026), “WATOWA ART AWARD Selected” (WATOWA GALLERY/ WATOWA INC./2023), and “QUICK QUICK There are “Data Design Challenge Selected” (QUICK Co., Ltd. /2023), “SHIBUYA PIXEL ART Excellence Award” (Shibuya Pixel Art/2021), etc.
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