Wait in the "low saturation" unreality

Year: 2023

Material/Technique: Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print

Size: 59.4 × 42 × 2.8 cm

Edition: Unique

Signed:Included

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Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality

About the Work

Year
2023
Material/Technique
Mixed Media, Acrylic, Digital, Resin, Pigment, Acrylic Plate, Digital Print
Size
59.4 × 42 × 2.8 cm
Edition
Unique
Signed
Included
Frame
Not Set
Work Certificate
Included
Distributor of artworks
The Chain Museum
Ship-from Area
Tokyo
Days Until Dispatch
About 3 Weeks
Category
Painting

Work Details

価格:¥220,000 (税込)

制作年:2023

サイズ:H59.4×W42.0×D2.8(cm)

素材 :木製パネル・ミラー加工のアクリル板にUV印刷・アクリル・UV樹脂・粉末顔料

エディション: 1点もの

作品証明書:あり

━━━━━━━━━━━━━━

Price:¥220,000 (tax included)

Production year:2023

Size: 59.4 x 42.0 x 2.8 (cm)

Materials/techniques:UV printing on wooden panels, mirrored acrylic plate, acrylic, UV resin, powdered pigment

Edition:Unique piece

※ディティールや構造が分かりやすいように動画を撮影いたしました。

*The video was taken so that the details and structure are easy to understand.

引きからの動画

寄りからの動画

■作品解説 /  Work description

絵の一部分が鏡面になっているように見えるよう、ミラー加工のアクリル板に絵を印刷したものの上から絵の具・UV樹脂で加筆をしました。

印刷した絵の線画部分のみ厚く盛り上げる加工をしています。

━━━━━━━━━━━━━━

 In order to make a part of the picture look like a mirror surface, it was printed the picture on a mirror-processed acrylic plate and added paint and UV resin on top of it.Only the line drawing part of the printed picture is thickened. 

■作品の物語 / Story

『おもちゃ箱をひっくり返すように、辛い現実や理不尽な生活の全てをひっくり返してやりたい。

この日々なんて、きっと誰かの作り出した物語で。

「今」と必死に戦ったならきっと「あの子」が私を助けに来てくれるんだ。』

━━━━━━━━━━━━━━

I want to turn over the painful reality and unreasonable life like turning over a toy box.

These days are surely stories that someone created.

If I desperately fight "now", "that girl" will surely come to my rescue.  

■ディティール / Detail

線画の部分が厚く盛り上げてあります。

The line drawing part is thickly raised and processed.

作品の裏にサイン入り

■制作過程 / Production process

線画

■プロフィール / Profile

2018年東京藝術大学 美術学部 絵画科油画専攻卒業。

ゲーム会社のデザイナーを経てアートとイラストの2つの領域で活動をする作家。

「デジタルなもの・物質を伴い存在するものとの境界が曖昧になっている現代だからこそできる絵画へのアプローチ」をコンセプトに、デジタルで作成したデータを印刷し、その上に描画材を用いて手を加える手法やその他様々な印刷技法をを用いた絵画作品を制作している。

「ひろせ」名義でイラストレーターとしても活動しており、国内外のゲームやライトノベル、「初音ミク」等の人気作品のイラストも手掛けている。

━━━━━━━━━━━━━━

2018

Graduated from Tokyo University of the Arts, Faculty of Fine Arts, Department of Painting, Oil Painting.

work in two areas: art and illustration.

I create artworks using a technique of printing digitally created data and then adding my hands to it using drawing materials.

I am also active as an illustrator under a different name, "Hirose," and have created illustrations for games, light novels, and popular contents such as "Hatsune Miku"  in Japan and abroad.

 

View in a Room

Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality
Wait in the "low saturation" unreality

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This artwork can be purchased through entry.

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Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.

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Hirose Shoko
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Artist

Hirose Shoko
✔︎

Hirose Shoko

Artist/Illustrator

Graduated from the Department of Painting, Faculty of Fine Arts, Tokyo University of the Arts in 2018. After graduation, worked as a designer in the game industry, and currently creates art that spans the fields of art and illustration. What foundation does what we call "reality" actually have? Since the development of digital technology, material existence and data existence have not only not been separated, but have permeated each other, and the boundary between them is becoming almost meaningless in terms of perception. Non-material images take on a strong sense of reality, and conversely, things that exist as material are also consumed symbolically as information. In this inverted situation, "existence" and "perception" are no longer self-evident, but appear as unstable processes that are constantly being generated. Graduated from Tokyo University of the Arts, Faculty of Fine Arts, majoring in oil painting in 2018. After graduation, he worked as a designer in the game industry, and now he works across the fields of art and illustration. In modern times, we live simultaneously in the world as material and the world as data, and the boundary between these is already blurred. Digital images have a strong sense of reality even though they have no matter, and on the other hand, things that exist as matter are also consumed as information. Under such circumstances, production is centered around questions such as “what is reality” and “how is existence recognized.” In production, a method of layering images as information and traces as matter on the same screen by outputting an image drawn in a digital environment to a support and adding material drawing such as oil paint or resin from above is used. The layers that occur on the screen are not simply visual structures; they also indicate the hierarchy of reality, fluctuating perceptions, and the state of the subject being reconstructed. He is also active as an illustrator under the name “Hirose,” providing illustrations for domestic and international games, light novels, and works starting with Hatsune Miku. While going back and forth between visual expression in the commercial field and practice as a work of art, he explores the state of painting in the present day.

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先進的な技術や素材を使用した作品を制作していきたいので、制作費用やPC・ソフト等の機材の購入費用に充てさせていただきます。

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notfound_123

マサト has sent
Silver Sticker.

about 3 years ago

デジタル時代の浮世(憂き世)絵という印象を受けて、とても心を惹かれました。ささやかですが、ご活躍を応援いたします。

Last updated date
07.03.2023
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