galactic soup
Year: 2024
Material/Technique: Digital Print, Digital
Size: 58 × 116 cm
Edition: Not Set
Signed:Not Set

About the Work
- Year
- 2024
- Material/Technique
- Digital Print, Digital
- Size
- 58 × 116 cm
- Edition
- Not Set
- Signed
- Not Set
- Frame
- Not Set
- Work Certificate
- Not Set
- Category
- Mixed Media
- Style
- Digital, Geometry, Minimalism, Energy, Philosophy / Vanitas, Primitivism
Work Details
I expressed the "coldness" of the cosmic sea as a hue and its "dynamism" as the swell of waves. The finely visible irregularities and the larger-scale unevenness are connected as fractals (self-similar structures). Energy overflows ceaselessly from the center, scattering galaxies around it. The inorganic colors at the universe's core shimmer vibrantly in a multitude of events as they spread outward.
Fractals serve as a bridge between the micro and macro worlds. Trees, snowflakes, the intricate shapes of coastlines, the patterns of blood vessels, and galactic structures—all these fractal forms ubiquitous in nature demonstrate nonlinear complexity born from the repeated application of simple rules.
"galactic soup" is the output of a condensed "270-character" code embedded within the work. This extremely minimized code generates infinitely intricate patterns, embodying a fusion of creativity and logic. The harmony between human ingenuity and mathematical beauty gives rise to captivating expressions that emerge and fade away.
Lightness and darkness of the energy
This work is a piece of mathematical programming art generated by a program, falling under the category of generative art.
It does not use AI or illustration software at all; instead, it is computed directly in a forward manner. The calculations are performed using the shader language GLSL (OpenGL Shading Language) and run on the online editor twigl (https://twigl.app/).
The galactic patterns are the result of "wave noise" calculations, achieved through ray marching with fractional Brownian motion (fBm). Specifically, the noise is layered in a for-loop using the expression "for(e=--p.y;s<5e2;s+=s)e+=dot(sin(p.xzys+.2),.1+cos(p.zyxs))/s*.3", which computes noise from the dot product of trigonometric functions, while the rendering is handled in the section "q.zy--;i++<110".
Production Time
Three months
Home
During my conversation with Masamichi Toyama of Soup Stock Tokyo, the sound of "soup" stuck with me. To be precise, it wasn’t so much a word with meaning but a linguistic wave, closer to "suu-pu," that etched itself into my ears. The drawn-out "suu" evokes the gentle flow of nature, while the sharp "pu" feels like a sudden burst of creation.
Beyond its definition as a word, a non-verbal echo lingered within me.
I often sense the vastness of the universe and its energy in my daily life, and in that moment, a strange feeling arose—a blending of the cosmos and "soup" in my emotions. It became a conceptual "soup," something far beyond just a drink.
Artist
alien
- Ray-based fractal rendering (GLSL)
- Simulation theory by minimizing codes
- Fungus & the Universe | Infinity | You are Me
- Grand Award / Still Images by Asia Digital Art Award FUKUOKA (2022)
- JACK James Award/ ART OLYMPIA (2024)
- 5th place / SESSIONS Code Graphics (2024)
- Chie Hiraizumi Award / SHIBUYA AWARD (2024)
- Excellence Award / Still Images by Asia Digital Art Award FUKUOKA (2024)
- Places include at Japan Generative Art Award & Un Do
- Selections include at New York Art Incubation & New Art ZERO
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