本プロジェクトTactusは、「音の可視化」をテーマとしたインタラクティブアートです。
MR(複合現実)技術を用いて現実世界の環境音と個人の脳が認知する音の関係性を自らの身体を通してコントロールするという新たな世界を開拓し、人間の可能性とテクノロジーによってもたらされる希望と未来を模索します。
・令和5年度文化庁メディア芸術クリエイター育成支援事業創作支援プログラム採択
・芸術科学会 Nicograph2024 口頭発表(筆頭著者)、デモ展示賞
・NEXT YOUNG ARTIST AWARD 2025(NYAA 2025)アート&ニューメディア部門入選(最終審査中)
Rio Nakada
Media Artist
Born in 2007, Rio Nakada is an artist, filmmaker, and creative technologist working across drawing, XR, and interactive media. Their practice explores perception, embodiment, memory, consciousness, and the boundary between inner and outer worlds. Drawing on personal experience and research, Nakada transforms psychological and sensory states that resist language into works encountered through the body.
In intuitive drawings, pre-verbal thoughts and emotions emerge as traces of perception. In VR and MR works, touch, dissociation, perceptual distortion, and fragmented memory become spatial narratives and embodied interactions. Major works include Tactus, an MR experience that evokes tactile sensation through vision, and Nox, an XR documentary rooted in lived experience of complex PTSD. Nox was selected for CineMart’s Lightroom programme at the 55th International Film Festival Rotterdam, and Tactus received the NICOGRAPH 2024 Best Demo Award. Nakada studies at Keio University.
作品
在ArtSticker上展示Rio Nakada 的作品。提供Rio Nakada的作品的尺寸、材料、概念以及藝術家信息包括個展和簡歷。
簡歷
簡介
Born in 2007. An artist, filmmaker, and creative technologist based in Japan. Currently, I am enrolled in the Keio University Faculty of Environmental Information (SFC).
While crossing analog and digital domains such as drawing, video, interactive media, VR, MR, spatial computing, etc., he explores the fragile boundaries between perception, physicality, consciousness, memory, and the inner world. The starting point of production is my own live experience and interdisciplinary research on psychology, cognitive science, human-computer interaction, etc. We are trying to translate experiences that are difficult to convey with words alone, such as senses, emotions, and states of consciousness, into forms that others can encounter and share through the body.
In production, drawing occupies a central position. Thoughts, emotions, and physical sensations prior to being organized as language are recorded through lines and shapes drawn automatically and intuitively. They are not images to explain experiences; they are captured as traces of life left by perception itself on paper. Meanwhile, in XR and interactive works, personal experiences are transformed into spaces where the audience can enter. The viewer's hands, gaze, head movements, and body positions are incorporated as part of the work to create an experience where the boundaries between reality and imagination, self and environment, and existence and absence fluctuate.
The main work “Tactus” is an MR work on the theme of cross-modal perception, which evokes sensations similar to touch through visual information. Through the experience of touching virtual objects such as water appearing in real space with bare hands, splitting them, and reconnecting them, we explore the generation of a feeling that “feels like you've touched” without using a physical tactile device. The work was selected for the 2023 Japan Media Art Creator Development Support Project, and received the Demo Exhibition Award at NICOGRAPH 2024. It was invited to exhibit at CEDEC 2025 academic research field interactive sessions, etc.
The XR documentary “Nox” is a work that transforms trauma, dissociation, self-fragmentation, depersonalization, and perceptual distortion into spatial stories and physical interactions from a first-person perspective, based on one's own experience with complex PTSD. As a VR/MR experience that does not use a controller and progresses due to the viewer's own hands or body movements, it does not explain the inner world of the parties involved from the outside, but invites the audience into their unstable perception. It not only depicts pain and isolation, but also expresses the process of moving towards beauty, connection, and the will to continue living. The film was selected for the Ministry of Economy, Trade and Industry's “Creation Style” project for 2 consecutive years, and received the AiXR CREATIVE AWARD 2025 Student Category Excellence Award. In 2026, it was selected for the Cinemart “Lightroom” category of the 55th Rotterdam International Film Festival.
In 2022, he was selected as an Apple WWDC22 Swift Student Challenge winner. The solo exhibition “Tactus: Echoes in the Flow” was held in 2024, and solo exhibitions “Nox” and “Melting Contours, Filling Water” were held at Daikanyama Hillside Terrace in 2025. His films have been presented at international film festivals, academic conferences, media art exhibitions, invited exhibitions, etc. In 2026, I was selected as a Kuma Foundation Creator Scholar.
What runs through this practice is an interest in the tension that arises between the opposing forces of pain and hope, fragility and strength, loneliness and connection. Through both drawing and advanced technology, they give shape to experiences that are invisible and difficult to explain and share, and continue to question how perception creates understanding of self and the world.
履歷
- 展示実績
- 2026.3 Beyond the Frame Festival in 東京藝大 招待展示
- 2025.11 個展「Nox」代官山ヒルサイドテラス
- 2025.11 個展「融ける輪郭、満ちる水」代官山ヒルサイドテラス
- 2025.11 Asia-Pacific Mensa Gathering 招待展示
- 2025.7 CEDEC 2025 学術研究分野(AC)インタラクティブセッション 招待展示
- 2024.10 個展「Tactus: Echoes in the Flow」
- 2024.2 「ENCOUNTERS」表参道ヒルズ デモ展示
- 主な受賞・採択
- 2026.1 第55回ロッテルダム国際映画祭 Cinemart Lightroom部門 選出
- 2024.11 芸術科学会 NICOGRAPH 2024 デモ展示賞受賞
- 2024.6 令和5年度 経済産業省 デジタル等クリエイター人材創出事業『創風』採択
- 2023.8 文化庁メディア芸術クリエイター育成支援事業 創作支援プログラム 採択
- 2022.5 Apple WWDC22 Swift Student Challenge Winner






