SWELLED CITY #65 #66 #67 #68
Year: 2022
Material/Technique: Cloth, Panel, Collage, Others, Photograph, Mixed Media, Staining
Size: 1060×1060×100mm(530×530×100mm×4点)
Edition: Unique
Signed:Included
This artwork is available for purchase.
USD 1,386
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.

About the Work
- Year
- 2022
- Material/Technique
- Cloth, Panel, Collage, Others, Photograph, Mixed Media, Staining
- Size
- 1060×1060×100mm(530×530×100mm×4点)
- Edition
- Unique
- Signed
- Included
- Frame
- Not Included
- Work Certificate
- Included
- Distributor of artworks
- Mizuno Marie
- Ship-from Area
- Kyoto
- Days Until Dispatch
- 1-2週間を目安に発送予定ですが時期によりお時間いただく場合がございます。
- Category
- Others
- Style
- Everyday, Digital
Work Details
SWELLLED CITY
In my work, I first create a screen using digital collages using city scenery and details taken with a smartphone as materials. The created screens are incorporated into textiles to create sculptural works.
Photos taken with smartphones are not symbolic motifs limited to a specific country or location, and focus on capturing unremarkable details that are often overlooked in everyday life.
We collect not particularly beautiful landscapes, such as electric wires, piping, ducts, and planters with unlimited grass that can grow anywhere in the city, but scenes with a sense of déjà vu where people can see the progress of people's lives and time with smartphones, which are familiar tools.
We will use digital collages to reconstruct photographs of different times and places that we have taken every day into a single flat landscape. The reason for digital collages is that by cutting out photographs (facts) raw and reconstructing them, it is possible to create “landscapes that actually exist but are not real” that share the same space and time that are factual and unfactual.
“Scenery that actually exists but isn't real” exists like a memory, is a landscape that everyone knows and doesn't know, close and far, where nostalgia and newness coexist, and I think it is inherent in everyone.
The SWELLED CITY series is created with the idea that energy from all the activities of people who gather in the city is concentrated and expands steadily, and that they accept and swallow both pure and unclean.
This work is a single work with 4 points.
Since it is structured so that it is each work even if the 4 pieces are dismantled, the display method is free.
The way energy is amplified and expanded when individual individuals gather is taken as part of the nature of the city and added to the new direction of the series.
It's bad that it seems comfortable to be wrapped up in bursting energy.
Cities are crucibles. It's lovely after all.
digital collage/digital textile printing
How to Buy
This artwork is available for purchase.
USD 1,386
Note: Prices are displayed as reference prices converted at the exchange rate. Payments are made in Japanese yen.
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Artist
artists
Born in Kyoto in 1987. Images digitally collaged based on photographs taken with a smartphone are digitally printing/silkscreened onto cloth to create works. Lives in Kyoto. In my work, I first create a screen using digital collages using city scenery and details taken with a smartphone as materials. The created screens are incorporated into textiles to create sculptural works. Photos taken with smartphones are not symbolic motifs limited to a specific country or location, and focus on capturing unremarkable details that are often overlooked in everyday life. We collect not particularly beautiful landscapes, such as electric wires, piping, ducts, and planters with unlimited grass that can grow anywhere in the city, but scenes with a sense of déjà vu where people can see the progress of people's lives and time with smartphones, which are familiar tools. We will use digital collages to reconstruct photographs of different times and places that we have taken every day into a single flat landscape. The reason for digital collages is that by cutting out photographs (facts) raw and reconstructing them, it is possible to create “landscapes that actually exist but are not real” that share the same space and time that are factual and unfactual. “Scenery that actually exists but isn't real” exists like a memory, is a landscape that everyone knows and doesn't know, close and far, where nostalgia and newness coexist, and I think it is inherent in everyone. The screen is transferred to cloth, and the scenery of the outside world is made into product modeling that exists indoors, such as interiors, clothes, etc., and clothing, etc., and the outside scenery is captured around us. Bring the outside world inside. I have blurred the boundary between the outside world and the inside, and I am keenly aware that the world is flat.
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